Research Post
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research – including possibility spaces, expressive range analysis, and generative pipelines – to key concepts in TTRPG design. We then discuss the implications of these relationships and suggest directions for future work uniting research in TTRPGs and PCG.
Feb 24th 2022
Research Post
Feb 1st 2022
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Michael Bowling: Rethinking formal models of partially observable multiagent decision making
Dec 6th 2021
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Micheal Bowling: Player of Games
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