Game and Game Theory Research
Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.
Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.
Feb 24th 2022
Research Post
Feb 1st 2022
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Michael Bowling: Rethinking formal models of partially observable multiagent decision making
Dec 6th 2021
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Micheal Bowling: Player of Games
Nov 13th 2021
Research Post
Sep 17th 2021
Research Post
Jul 6th 2021
Research Post
May 3rd 2021
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Michael Bowling: Sound Algorithms in Imperfect Information Games
Feb 17th 2021
Research Post
Feb 13th 2021
Research Post
Feb 1st 2021
Research Post
Jan 11th 2021
Research Post
Dec 10th 2020
Research Post
Dec 1st 2020
Research Post
Dec 1st 2020
Research Post
Oct 4th 2020
Research Post
Oct 4th 2020
Research Post
Oct 1st 2020
Research Post
Oct 1st 2020
Research Post
Oct 1st 2020
Research Post
Oct 1st 2020
Research Post
Oct 1st 2020
Research Post
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model of emotion.
Oct 1st 2020
Research Post
This paper proposes the use of images as the input for a PCGML process to generate game levels. Intuitively, a user can submit an image, with the system returning the closest valid Super Mario Bros. game level.
Oct 1st 2020
Research Post
Human designers may find it difficult to anticipate the impact of small changes to some games, particularly in puzzle games. However, it is not difficult for computers to simulate all mechanical impacts of such small changes. This suggests that computers might be able to aid humans designers as they build and analyze game levels.
Aug 27th 2020
Research Post
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