Research Post
Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game levels and visual elements. There has been much less work on dynamic game content, such as game mechanics. One reason for this is the lack of a consistent representation for dynamic game content, which is key for a number of statistical machine learning approaches. We present an autoencoder for deriving what we call "entity embeddings", a consistent way to represent different dynamic entities across multiple games in the same representation. In this paper we introduce the learned representation, along with some evidence towards its quality and future utility.
Feb 24th 2022
Research Post
Feb 1st 2022
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Michael Bowling: Rethinking formal models of partially observable multiagent decision making
Dec 6th 2021
Research Post
Read this research paper, co-authored by Amii Fellow and Canada CIFAR AI Chairs Neil Burch and Micheal Bowling: Player of Games
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