News

AI in Video Games: Planning, Pathfinding and Puzzles with Nathan Sturtevant

Video games have long been a domain explored by AI researchers, and researchers from Amii have a rich history producing advancements that can help across all aspects of game design, development and delivery.

In this series of short talks, you'll hear from Fellows and Canada CIFAR AI Chairs at Amii as they discuss their areas of research, highlight some interesting projects and make connections between AI research and the field of video games.

Nathan Sturtevant

Fellow & Canada CIFAR AI Chair – Amii; Professor – University of Alberta

An expert in heuristic search, Amii Fellow Nathan Sturtevant discusses his work in the field of video games. He talks about the use of planning algorithms for in-game pathfinding and how AI search techniques can be used to improve the development and design of puzzles and for generating new or improved puzzles based on previously-designed examples. Learn more about Nathan's work.


Learn how Amii advances world-leading artificial intelligence and machine learning research: visit our Research page.

Related Articles

Connect with the community

Get involved in Alberta's growing AI ecosystem! Speaker, sponsorship, and letter of support requests welcome.

Explore training and advanced education

Curious about study options under one of our researchers? Want more information on training opportunities?

Harness the potential of artificial intelligence

Let us know about your goals and challenges for AI adoption in your business. Our Investments & Partnerships team will be in touch shortly!